**Sale expired Monday August 6, 2018**
Now’s the time to complete your Flightbeam collection of airports! 30% off most products for a limited time.
We’re proud to announce KPHX v2 with the support of the Flightbeam Manager. This concludes our migration of products from the FSDT Addon Manager to our own platform!
While the update to v2 wasn’t focused on visual upgrades, there are still several goodies to check out. KPHX v2 features/changes:
• Dynamic Lighting (P3Dv4 only)
• Floodlight lamp glows
• Native P3D ground poly
• Moderate performance improvement in FSX
• Moderate to substantial performance improvement in P3D
• Numerous v1 bugs eliminated
• AFCAD improvements
To upgrade simply head over to our forum here: http://flightbeam.net/forums/viewtopic.php?f=10&t=2851
You may notice error messages today if you try to access our forums. Don’t worry, it’ll be right back. We’re upgrading our forums to the latest version of PHPBB, so they’ll be down for less than 24 hours. Thanks for your patience!
With only one month left this year, we’re rushing to finish off a great year. KIAD is now v2 and compatible with our Flightbeam Manager. We’re also running a sale of 30% all products until 11/28. Take advantage of the sale now before it’s too late!
We’ve got a lot going on. We’re currently in the middle of migrating all our products into our new Flightbeam Manager software. This means no more Addon Manager/Couatl.
For starters, we’ve already released KSFOHD v2 which is fully migrated! Check the forums for more info on how to acquire.
Be sure to follow and like us on Facebook, as you’ll get the first updates from us right on your news feed: https://www.facebook.com/FlightbeamStudios/
KMSPHD is a venture into a new level of immersion and realism. Easily eclipsing the detail level of previous products, KMSPHD was handcrafted after an extensive on-site photo survey in conjunction with the official assistance of airport officials (MAC). This product, coupled with our brand new Flightbeam Manager, is aimed to bring you a high level of airport immersion with a user-friendly interface. KMSP is compatible with FSX, FSX:SE, Prepar3D v3, Prepar3d v4.
Installing Flightbeam Airports into P3D v4 will not cost you anything if you already own the product. The following airports will be P3D v4 compatible and no extra charge to install into P3D v4:
And of course, our upcoming product KMSP-HD will be P3D v4 compatible, it was specifically tailored for v4. Visit our forums for more information!
As I’m sure you’ve noticed it’s been quiet around here. For those who’ve known us since we started, they may know that this means we’re knee deep in development and progress is being made. With that said, I do have some important updates to bring to light.
Unfortunately this project is delayed for an indefinite amount of time. The project did start in discovery phase, which is the phase in which the airport is mapped out and planned for production. It also includes the on-site photo survey. This is where we came to an abrupt halt. Unfortunately airport officials have flat out denied us access to the airport and are offering zero cooperation.
My production quality for high end airports do require me to visit airport onsite, and we’ve been very successful in cooperating officially with most American airports. There’s a very good reason why Flightbeam products put you in the true atmosphere of each airport. Being onsite at the airport and looking and photographing every grime and detail is the only correct way to start production. It’s possible that new security risks exist considering today’s current events.
With that said, I’m still communicating with some airport employees who are helping me to acquire imagery. This method is not ideal, and depending on the results, the fate of the production of the airport will be decided.
While one production holds, the other one flourishes. KMSP production is rolling along very quickly. Almost every building surrounding the airport perimeter is completed. The ground work is currently being done, and we still need to start on terminal structures. A new method is being used for ground textures which allow us to use complex shaders for better visuals. I’m excited to show everyone how amazing this airport will look once completed! Previews are expected to roll in around spring time.
As always I’d love to hear your feedback, particularly on what products you’d like to see after KMSP. After all, KMSP and our other projects were chosen based on your feedback. Thank you!