Flightbeam is seeking an additional 3d artist to create assets. This is a short term contract project, and reserve for future scenery projects.
Must be extremely familiar in the following areas:
- 3dsmax
- GMAX
- Low poly modeling
- UVW unwrapping
- Extreme attention to detail
Since this is obviously a work at home contract, you can be anywhere in the world.
Send your contact information to general@flightbeam.net with a portfolio to show!
This is a brief preview of our photoreal textures. This video only demonstrates a "clean" taxiway with no marks, oil spots and other cool textures being implemented!
Hi Folks,
Here's a quick rundown of the work recently completed:
- All jetways completed (three different types)
- All terminals completed (3 total, 7 different wings, 70+ gates)
Currently in progress:
- Massive file transition to unite the terminals and jetways
- Taxiways, parking area and taxilines being created
Coming soon:
- Superbay Hanger
- United Airlines Maintenance Hanger
- Cargo Areas
Stay tuned for continuous updated information!
I received some emails regarding our settings with the ENBseries tweak.
If you don't know what ENBSeries is, it's a simple tweak created for another game that just happens to work with FSX. It created bloom (glows) and provides color correction for FS9 and FSX. It's one of the best FSX tweaks to date, due to the fact that FSX looks very flat and overly saturated in most situations.
We hope that most of you are using ENBSeries, because we're optimizing our scenery to look best with it. Don't worry, it will look good without it as well!
So for you who are interested, here are our enbseries.ini settings which replicate some of the screenshots and videos posted on our site. Enjoy!
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=100
ChromePower=100
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=1
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=2
BloomFadeTime=400
BloomConstantDay=1
BloomQuality=0
BloomScreenLevelDay=95
BloomCurveDay=4
BloomPowerNight=7
BloomConstantNight=8
BloomCurveNight=0
BloomScreenLevelNight=70
BloomAdaptationScreenLevel=24
BloomAdaptationMultiplier=100
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=0
UseForAlphaBlend=0
[COLORCORRECTION]
DarkeningAmountDay=40
ScreenLevelDay=70
ScreenLevelNight=1
DarkeningAmountNight=22
GammaCurveDay=0
GammaCurveNight=-3
ColorSaturationDay=0
ColorSaturationNight=1
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=100
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=1
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=0
MotionBlurRotation=0
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=10
All of these models are game ready and completed. Enjoy:



Good news, both international terminals have been completely modeled and completed. That concludes our 3d modeling of ALL terminals.
Here's a quick preview from a 3d render. The jetway is the wrong type for this terminal, however I just threw it in there for preview purposes.

This video was made to test out the newly modeled Terminal 1 and its gates. Be aware we still haven't implemented taxi way textures or markings, any gate vehicles (the ones you see are stock SFO), and many other things that still need to be added. However, the hard part is already done.
More to come!