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KDEN has been updated to version 1.4, bringing some significant changes to the airport.

Being an MSFS launch addon, KDEN went through some growing pains with the brand new simulator. The most significant challenge was incorporating the drastic terrain at the airport into the sim. At launch, MSFS's SDK was very limited in regards to terraforming capabilities. This resulted in many taxiways and even runways being a bit too steep.. and some taxiways having some rough edges. Since then, many new SDK updates have been developed and the airport is now much, much smoother for your taxiing, takeoff and landing adventures. There has been many other improvements as well, such as some targeted areas getting custom ortho imagery and better blending with models.

Full changelog below:

- Significant revamp of the terrain system, fixes to flatten bumps and various taxiway issues

- Custom ortho imagery for better blending

- Added various custom objects in airport perimeter

- Many fixes to models and textures for improved visuals

- Fixed terrain for track tunneling

- Custom ILS navaids

Updating as a Flightbeam Webshop customer:


If you are a current customer and would like to update, here are instructions. This applies only to Flightbeam shop customers. - Uninstall the previous version via Contrail app - Download the new version via our shop (login required): https://shop.flightbeam.net/ - Install and happy flying!

Updating as a MSFS Marketplace customer:


As of February 18, 2021, the update is now live on the MSFS Marketplace as well. If you purchased via the marketplace you can acquire the update by going to your profile, then Content Manager and finding Flightbeam KDEN to update. Please note the update will appear as v1.04 in the Marketplace and Contrail. This is normal.


Thanks and enjoy!

 
 

We often get emails asking whether NZAA is still alive. So it's time for a quick update: The project is certainly still alive (why wouldn't it be?).. and it's currently the main production objective. Current task is the complex ground work at the airport as all the terminals have already been completed. The ground is utilizing the multi-layered hand created textures, similar to NZWN and will be receiving some ultra high definition textures found at the real airport, based off the on-site, airside survey done at the airfield.

The next rumor we seem to hear a lot is that we killed off the P3D version of NZAA. That is also not true. Even though we dispel this rumor every month or so with Facebook updates, it appears to return fairly regularly. At this current time, this airport is still being created for P3D as well. The plan is for a simultaneous release of both P3D and MSFS versions. I hope that this update clears up some confusion.. and also some strange theories we keep reading about :) Clear skies!


Mir

 
 

We're giving 2021 a fresh look with clean edges, faster browsing and easier reading. After 6 years, it was time to upgrade our look. Welcome to our new website!

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We hope you enjoy the refreshed look. If you encounter any teething issues, please let us know via the "contact" link.


Happy skies!


- Mir

 
 
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